Tumbleweeds
Score points when your opponent falls out of bounds.
The winner is the first player to score 8 points.
Tumblin' tussle
Rolling into your opponent starts a tumblin' tussle.
During a tussle, both players press punch to gain power. The first player to fill their power meter gains control of the tussle.
The controlling player may then press punch one final time to "punch out" their opponent in the direction the tussle is heading.
Controls
Controllers are supported for both players.
Move - Directional pad or analog stick
Jump - A
Roll - Crouch and A
Punch - B
Select/Escape - Toggle fullscreen
There are also alternative keyboard mappings for each player.
Player 1
Move - WASD
Jump - K
Punch - L
Player 2
Move - Arrows
Jump - Z
Punch - X
Compatibility
The Windows build has been tested with Proton 9 on Linux/Steam Deck.
Reference
Created for Eggjam #26 and inspired by Rail Heist from UFO 50.
Art assets and some sound effects are reused from UFO50, courtesy of Mossmouth.
Some sound effects generated with 8-Bit Sound Effects Generator.
Music is an excerpt from Lonesome Fiddle Blues written (I think) by Vassar Clements and tracked from a MIDI file.
Published | 3 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | buggerking |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 2 |
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